A native watchOS app
Score with a tap, see the serving side, the server number and the player who's up. The match tally travels with you between games.
A pickleball scorekeeper built for your wrist first — Apple Watch and Wear OS, both done properly. No account, no ads, no server holding your games hostage.
Not on the stores yet. Try the scoreboard below — it runs the real rules.
Why the name
The side that serves first only gets one server — so the very first call of every doubles game ends in a two. After that the third number is the one everybody forgets, and it's the one that decides whether the next rally counts.
TwoServe keeps all three numbers where you can see them without breaking position: on your wrist, on the watch face, and on the phone propped against the fence.
Score, side out, second server, court swap — the engine replays every rally it has ever recorded, so a resumed game comes back exactly where you left it.
Both wrists, not just one
Most scorekeepers ship a real iPhone app and an afterthought on the watch — and nothing at all on Wear OS. TwoServe scores, serves, undoes and tracks a whole best-of-five from the wrist, on both platforms, and the phone stays in lock-step.
Score with a tap, see the serving side, the server number and the player who's up. The match tally travels with you between games.
Circular and corner slots show the running score and who's serving without opening anything at all.
The same scoring, the same serve tracking, the same phone companion. The Wear OS corner of this category is thin — this is the part we refuse to phone in.
Hold the talk button to record a point or ask the score — paddle stays in your hand. Speech is recognised on your device and isn't sent anywhere.
Everybody taps the wrong side eventually. Undo walks the rally log back a point at a time — including on the watch.
Whoever taps first wins the argument. The phone is the source of truth, and the watch never drifts out of sync with it.
What it measures
The watch feels every swing you play and scores how hard you hit it — out of 100, against your own hardest shots.
A wrist sensor cannot measure ball speed. It depends on where the ball met the paddle face, on spin, and on how fast the ball was already travelling — none of which reach your wrist. So we don't print a number in mph and hope you don't check. Straight out of our engineering notes
Start a game and the watch starts a genuine pickleball workout session. Heart rate, calories, distance and steps come back attached to the game you played — and the rings close like they should.
The clock banks time as you go, so it counts the rallies you played rather than the hours the app sat open on a bench.
The engine
Pick the format at the start of the game and the engine handles the rest — including the 0-0-2 opening, server one to server two to side out, and the court swap on every point.
Your data
There's nothing to sign up for, because there's nowhere to sign up to. Every game lives on your phone. Sync runs through your own iCloud or Google Drive — we never see it, and we couldn't sell it if we wanted to.
Club night
Players scan a code on the wall. They score their own matches on their own phones. The tablet at the desk shows every court live, keeps the standings, and hands you a CSV at the end. It runs on the club's WiFi — the same WiFi you already pay for, and nothing else.
No accounts, no emails, no app-store detour for the organiser. A player scans, types their name, and waits for the desk to wave them in. Both sides confirm, so nobody puts themselves in your draw.
The desk names who scores; everyone else on that match watches the same live board, read-only. Two phones scoring one game is an argument with no right answer, so it can't happen.
Scores, who's serving, and how long each game has been running. A court that stops changing says so — that's the phone that died, and it's the one thing a busy desk can't see from across the hall.
Two taps hand scoring to the other team. If the phone is gone entirely, type the real score in — and it stays marked as typed, forever, so it's never mistaken for a played rally log.
Anyone on the WiFi can open the board in a browser — no app, no login. Point a spare laptop at it and the room can follow the courts.
Every event you've ever hosted, and a career record for every player who's entered one — titles, win rate, who they partner best with. Yours, on your device, for as long as you keep it.
What it costs to host
Tournament software charges by the event or by the head because it runs on somebody's servers, and those servers have a bill to pay every month whether you host anything or not. TwoServe doesn't have any. The tournament is served by the phone or tablet in your hand, to the players standing in front of you, over the WiFi already in the building. There's no bill to pass on, so there isn't one.
It's part of the one-time Pro unlock. Host once a year or every Tuesday for a decade — the price is the same, because it costs us the same.
What it needs
If the WiFi goes down mid-event the desk keeps scoring and the phones catch up when it's back. If the internet goes down, nobody notices — it was never in the path.
Price
The free tier is a complete scorekeeper — not a trial with a countdown on it. Pro is one payment for the people who show up every Tuesday.
$4.99 is an introductory price for the first season. One payment, both platforms, no renewal.
Where it's at
Built by one developer who plays. Here's the running order — no countdown timers, no waitlist theatre.
The engine, matches, stats, history, watch apps and the complication are built and being played on real courts.
The desk, the join flow, the live board and the club record are built and being run on real courts. It's the newest thing here, and it gets the most testing before the first club depends on it.
The watch is the whole point, so the first release ships both or neither.
Its own release and its own listing — the Wear OS app is too good to bury in a footnote under the iPhone one.